
Scoring
How points work
Two inputs decide every score: how rare the place is and how fast you played it.
Rarity bands
Every place in the atlas sits in one of five rarity bands based on how well known it is, not how big it is. We blend how often the world looks a place up with how many languages write about it, and re rank the atlas daily. A tiny world famous place can be Common while a huge overlooked one stays Rare. The rarer the band, the higher the base points.
| Band | Base points | Examples |
|---|---|---|
| Common | 10 | Tokyo, France, the Nile |
| Known | 20 | Kathmandu, Uruguay, Lake Como |
| Neat | 35 | Tbilisi, Eswatini, the Zambezi |
| Rare | 55 | Ushuaia, Palau, Lake Ohrid |
| Legendary | 80 | Tsetserleg, Zhemgang, Lake Poopo |
Speed multiplier
Speed multiplies your points. An instant answer is worth double its rarity base, and the multiplier slides down to 1x as your turn clock runs out. A Legendary answer played at once is worth 160 points; the same answer at the buzzer is worth 80. Slow certainty beats a timeout, but speed separates equals.
Winning
The highest score wins, in every mode. Sudden death ends the match when only one player is left in the chain; timed matches end when the clock does. Either way the final scoreboard decides it, so a run of rare, fast answers can beat pure survival.
Ratings
Ranked matches move a rating that starts at 1000, in the spirit of chess Elo. Beating a higher rated player pays more than beating a lower rated one, and each arena tracks its own rating with its own world ranking. Your overall rating shifts with every arena you play.